
Submariner was a game created for The Royal Navy in collaboration with the University of Portsmouth to produce a submarine simulator to be used at recruitment events with the intention to increase potential applicants for submarine based roles.
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Fulfilled the role of 3D Artist by creating, unwrapping, and texturing assets for the game as well as the level design of the rooms.
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Took part in client-based meetings with The Royal Navy to determine the scope and content of the project.
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Worked alongside other members of the team to fulfil tasks to the correct standard.
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Made sure all the modelling was completed in a timely manner and then provided added support within the Unity engine to ensure the game was completed to the deadline.
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Learning and developing new skills with C# and other Unity based functions. Working primarily on post processing and boat spawning.

Wirferame Layout Of My Assets


Wireframe And UV's


Wireframe And UV's


Wireframe And UV's


Wireframe And UV's


Wireframe And UV's


Wireframe And UV's


Wireframe And Engine Render

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)