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For this project I wanted to expand my knowledge of modelling as well as preparing models in engine for use in games.


This piece from Sea of Thieves was perfect in adding Zbrush sculpting, hand painted textures and material blending to my work flows. I worked on this project over the summer in my free time. 

 

I used 3ds Max, Substance Painter and Unreal engine 4.

This project took me 8 weeks on and off around full time work.
 

Reference Images

 

Wireframes and UV's

 

Wireframes and UV's

 

Wireframes and UV's

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

Final Environment (Engine Render)

 

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