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The Oil Rig was an exercise In Level Design focusing on using modular pieces snapped to the grid. Looking at Multiplayer maps as my inspiration I attempted to build a balanced environment for various game modes from Team Deathmatch to things like Domination.

In an attempt to balance this while iterating on it I used LAN party's to gather feedback from players.

Although this was particularly effective the FPS Framework which I used had very basic AI so the bots were not very skilled when coming up against real players.

To combat this I would have liked to find a larger player base to test with two non AI teams.

This project took  me 8 weeks on and off around working full time and was completing using Unreal engine 4 as well as 3DS max for a few pieces that were a little more complicated than the BSP system could handle.

Reference for building the oil rig, I took a look at real world oil rigs as well as a few well known uses of them in multiplayer games to see how people approached it before me.

Initial sketching plans for the layout of the various oil rig floors.

Scale drawings on Tracing Paper (Floors Overlay On Each Other)

Scale drawings on Tracing Paper (Floors Overlay On Each Other)

Scale drawings on Tracing Paper (Floors Overlay On Each Other)

Scale drawings on Tracing Paper (Floors Overlay On Each Other)

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

Final block out of the oil rig.

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