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This game was created for the GJL Summer Parade 2021 game jam. The theme was "One Time Use" which we implemented by having the player throw away the weapon after each use. For this jam we were given a week to create the game and then a further week to "polish".

I worked on all the environmental assets as well as the weapons. I also designed and created the level design  UE4 landscape, materials and placement of all the assets. 

For this project I used 3ds Max, Substance Painter and Unreal Engine 4.

Wireframe

UV's

Wireframe

UV's

Wireframe

UV's

Final Environment - Gameplay (Engine Render)

Final Environment - Gameplay (Engine Render)

Final Environment - Gameplay (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

Final Environment (Engine Render)

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